@BEGINEVENTS

@IF
TURN
turn=1
@THEN
TEXT
The contributions of Phil Benz and Stephen Clarke in
playtesting this scenario are gratefully acknowledged.
Thanks also to Alex Mor for some excellent units... 
ENDTEXT
@ENDIF

@IF
TURN
turn=76
@THEN
TEXT
The Persians enlist the help of their Phrygian subjects to guide them over the Anatolian mountains and into Lydia. The City-States of Greece are still unaware 
of the seriousness of the menace from the East.
ENDTEXT
CREATEUNIT
unit=Mountain Guides
owner=Persians and Medes
veteran=yes
homecity=NONE
locations
197,47
198,46
endlocations
@ENDIF

@IF
TURN
turn=116
@THEN
TEXT
Darius the Great vows to conquer Greece, and collects a huge army in 
Thrace. Spearheading his thrust are the famous "Immortals".
ENDTEXT
CREATEUNIT
unit=Mountain Guides
owner=Persians and Medes
veteran=yes
homecity=NONE
locations
113,0
114,0
endlocations
@ENDIF

@IF
TURN
turn=116
@THEN
CREATEUNIT
unit=Mountain Guides
owner=Persians and Medes
veteran=yes
homecity=NONE
locations
112,0
113,1
endlocations
@ENDIF

@IF
TURN
turn=136
@THEN
TEXT
Darius dies, but his son Xerxes vows to conquer Greece 
and puts himself at the head of the huge Persian army 
in Thrace.
ENDTEXT
CREATEUNIT
unit=Xerxes
owner=Persians and Medes
veteran=yes
homecity=NONE
locations
112,6
112,4
112,0
endlocations
@ENDIF

@IF
TURN
turn=56
@THEN
CREATEUNIT
unit=Trading Galleys
owner=Persians and Medes
veteran=yes
homecity=NONE
locations
1,77
endlocations
@ENDIF

@IF
TURN
turn=76
@THEN
GIVETECHNOLOGY
receiver=Persians and Medes
technology=98
@ENDIF

@IF
TURN
turn=126
@THEN
GIVETECHNOLOGY
receiver=Persians and Medes
technology=13
@ENDIF

@IF
TURN
turn=76
@THEN
CREATEUNIT
unit=Sailing Ships
owner=Persians and Medes
veteran=yes
homecity=NONE
locations
1,77
endlocations
@ENDIF

@IF
TURN
turn=101
@THEN
CREATEUNIT
unit=Sailing Ships
owner=Persians and Medes
veteran=yes
homecity=NONE
locations
1,77
endlocations
@ENDIF

@IF
TURN
Turn=77
THEN
CREATEUNIT
unit=Mountain Guides
owner=Persians and Medes
veteran=yes
homecity=NONE
locations
198,56
198,52
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=10
@THEN
CREATEUNIT
unit=Triremes
owner=Persians and Medes
veteran=no
homecity=NONE
locations
199,99
endlocations
@ENDIF

@IF
TURN
turn=100
@THEN
CREATEUNIT
unit=Mountain Guides
owner=Persians and Medes
veteran=yes
homecity=NONE
locations
199,99
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=2
@THEN
CREATEUNIT
unit=Infantry
owner=Persians and Medes
veteran=no
homecity=NONE
locations
113,1
112,0
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=4
@THEN
CREATEUNIT
unit=Nubians
owner=Persians and Medes
veteran=no
homecity=NONE
locations
114,0
112,0
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=10
@THEN
CREATEUNIT
unit=Cavalry
owner=Persians and Medes
veteran=no
homecity=NONE
locations
113,1
114,0
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=8
@THEN
CREATEUNIT
unit=Mounted Archers
owner=Persians and Medes
veteran=no
homecity=NONE
locations
114,0
113,1
endlocations
@ENDIF

@IF
UNITKILLED
unit=Village
attacker=Other Greeks
defender=ANYBODY
@THEN
TEXT
The villagers are rounded up and sold as slaves in the market at Delphi!
ENDTEXT
CREATEUNIT
unit=Slaves
owner=Other Greeks
veteran=no
homecity=NONE
locations
119,45
184,66
126,62
endlocations
@ENDIF

@IF
UNITKILLED
unit=Village
attacker=Spartans
defender=ANYBODY
@THEN
TEXT
The villagers are rounded up and sold as slaves in the market at Sparta!
ENDTEXT
CREATEUNIT
unit=Slaves
owner=Spartans
veteran=no
homecity=NONE
locations
122,72
endlocations
@ENDIF

@IF
UNITKILLED
unit=Village
attacker=Athenians
defender=ANYBODY
@THEN
TEXT
The villagers are rounded up and sold as slaves in the market at Athens!
ENDTEXT
CREATEUNIT
unit=Slaves
owner=Athenians
veteran=no
homecity=NONE
locations
138,54
endlocations
@ENDIF

@IF
UNITKILLED
unit=Village
attacker=Thebans
defender=ANYBODY
@THEN
TEXT
The villagers are rounded up and sold as slaves in the market at Thebes!
ENDTEXT
CREATEUNIT
unit=Slaves
owner=Thebans
veteran=no
homecity=NONE
locations
132,46
endlocations
@ENDIF

@IF
UNITKILLED
unit=Village
attacker=Corinthians
defender=ANYBODY
@THEN
TEXT
The villagers are rounded up and sold as slaves in the market at Corinth!
ENDTEXT
CREATEUNIT
unit=Slaves
owner=Corinthians
veteran=no
homecity=NONE
locations
124,58
endlocations
@ENDIF

@IF
UNITKILLED
unit=Village
attacker=Chalcideans
defender=ANYBODY
@THEN
TEXT
The villagers are rounded up and sold as slaves in the market at Chalcis!
ENDTEXT
CREATEUNIT
unit=Slaves
owner=Chalcideans
veteran=no
homecity=NONE
locations
135,43
endlocations
@ENDIF

@IF
CITYTAKEN
city=Phocaea
attacker=Persians and Medes
defender=ANYBODY
@THEN
TEXT
The Persians take Phocaea and recruit many 
of the citizens into the Persian army!
ENDTEXT
CREATEUNIT
unit=Mercenary Hoplites
owner=Persians and Medes
veteran=yes
homecity=Phocaea
locations
177,43
179,43
endlocations
@ENDIF

@IF
CITYTAKEN
city=Ephesus
attacker=Persians and Medes
defender=ANYBODY
@THEN
TEXT
The Persians take Ephesus and recruit many 
of the citizens into the Persian army!
ENDTEXT
CREATEUNIT
unit=Mercenary Hoplites
owner=Persians and Medes
veteran=yes
homecity=Ephesus
locations
184,58
184,56
endlocations
@ENDIF

@IF
CITYTAKEN
city=Smyrna
attacker=Persians and Medes
defender=ANYBODY
@THEN
TEXT
The Persians take Smyrna and recruit many 
of the citizens into the Persian army!
ENDTEXT
CREATEUNIT
unit=Mercenary Hoplites
owner=Persians and Medes
veteran=yes
homecity=Smyrna
locations
181,47
182,48
endlocations
@ENDIF

@IF
CITYTAKEN
city=Miletus
attacker=Persians and Medes
defender=ANYBODY
@THEN
TEXT
The Persians take Miletus and recruit many 
of the citizens into the Persian army!
ENDTEXT
CREATEUNIT
unit=Mercenary Hoplites
owner=Persians and Medes
veteran=yes
homecity=Miletus
locations
181,47
182,48
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=20
@THEN
CREATEUNIT
unit=Pirate Ships
owner=Minor Cities
veteran=no
homecity=NONE
locations
155,27
159,69
196,96
171,19
92,6
9,79
174,34
196,0
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=20
@THEN
CREATEUNIT
unit=Pirate Ships
owner=Minor Cities
veteran=no
homecity=NONE
locations
159,69
196,96
171,19
92,6
9,79
174,34
196,0
155,27
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=20
@THEN
CREATEUNIT
unit=Pirate Galleys
owner=Minor Cities
veteran=no
homecity=NONE
locations
9,79
171,19
92,6
174,34
196,0
155,27
159,69
196,96
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=20
@THEN
CREATEUNIT
unit=Pirate Galleys
owner=Minor Cities
veteran=no
homecity=NONE
locations
174,34
196,0
155,27
159,69
196,96
171,19
92,6
9,79
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=20
@THEN
CREATEUNIT
unit=Pirate Ships
owner=Minor Cities
veteran=no
homecity=NONE
locations
196,0
155,27
159,69
196,96
171,19
92,6
9,79
174,34
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=10
@THEN
CREATEUNIT
unit=Storm
owner=Minor Cities
veteran=no
homecity=NONE
locations
155,27
159,69
196,96
171,19
92,6
9,79
174,34
endlocations
@ENDIF

@IF
TURN
turn=25
@THEN
TEXT
Corinthian citizens seek new land in Chalcidice. 
ENDTEXT
CREATEUNIT
unit=Settlers
owner=Corinthians
veteran=no
homecity=NONE
locations
130,12
131,15
endlocations
@ENDIF

@IF
TURN
turn=25
@THEN
CREATEUNIT
unit=Spearmen
owner=Corinthians
veteran=no
homecity=NONE
locations
130,12
131,15
endlocations
@ENDIF

@IF
TURN
turn=35
@THEN
TEXT
Spartan helots are encouraged by their masters to settle
in the Italian peninsular. 
ENDTEXT
CREATEUNIT
unit=Helots
owner=Spartans
veteran=no
homecity=NONE
locations
53,27
58,38
57,21
endlocations
@ENDIF

@IF
TURN
turn=20
@THEN
TEXT
The island of Siphnos allies itself with Athens 
and many Athenian citizens are granted land there. 
ENDTEXT
CREATEUNIT
unit=Settlers
owner=Athenians
veteran=no
homecity=NONE
locations
152,74
153,75
endlocations
@ENDIF

@IF
TURN
turn=17
@THEN
TEXT
Far-ranging Chalcidean settlers look to settle 
along the shores of the Propontis (Sea of Marmara). 
ENDTEXT
CREATEUNIT
unit=Settlers
owner=Chalcideans
veteran=no
homecity=NONE
locations
188,6
187,9
188,8
endlocations
@ENDIF

@IF
TURN
turn=17
@THEN
CREATEUNIT
unit=Spearmen
owner=Chalcideans
veteran=no
homecity=NONE
locations
188,6
187,9
188,8
endlocations
@ENDIF


@IF
TURN
turn=40
@THEN
TEXT
Corinthian citizens seek new lands in Italy. 
ENDTEXT
CREATEUNIT
unit=Settlers
owner=Corinthians
veteran=no
homecity=NONE
locations
33,99
34,12
endlocations
@ENDIF

@IF
TURN
turn=40
@THEN
CREATEUNIT
unit=Spearmen
owner=Corinthians
veteran=no
homecity=NONE
locations
33,99
34,12
endlocations
@ENDIF

@IF
CITYTAKEN
city=Delphi
attacker=ANYBODY
defender=ANYBODY
@THEN
TEXT
Control of the sacred city of Delphi is generally 
recognised as bestowing pre-eminence upon the holder.
An opportunity exists for the guardians of Apollo's 
Oracle to lead a League of all Greeks. Such leadership 
would enable a city-state to coerce others as "allies" 
in whatever political or military adventures they chose.
The city-state that captures Delphi can now create a 
Pan-Hellenic League...
ENDTEXT
GIVETECHNOLOGY
receiver=TRIGGERATTACKER
technology=91
@ENDIF

@IF
RANDOMTURN
denominator=5
@THEN
CREATEUNIT
unit=Raiders
owner=Minor Cities
veteran=yes
homecity=NONE
locations
93,7
99,7
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=5
@THEN
CREATEUNIT
unit=Raiders
owner=Minor Cities
veteran=yes
homecity=NONE
locations
50,14
51,45
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=5
@THEN
CREATEUNIT
unit=Horsemen
owner=Minor Cities
veteran=yes
homecity=NONE
locations
193,43
189,45
192,60
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=5
@THEN
CREATEUNIT
unit=Horsemen
owner=Minor Cities
veteran=yes
homecity=NONE
locations
114,26
111,21
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=4
@THEN
CREATEUNIT
unit=Tribesmen
owner=Minor Cities
veteran=yes
homecity=NONE
locations
172,2
178,2
151,1
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=4
@THEN
CREATEUNIT
unit=Slingers
owner=Minor Cities
veteran=yes
homecity=NONE
locations
54,12
49,21
44,16
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=4
@THEN
CREATEUNIT
unit=Tribesmen
owner=Minor Cities
veteran=yes
homecity=NONE
locations
36,64
29,69
20,66
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=2
@THEN
CREATEUNIT
unit=Infantry
owner=Persians and Medes
veteran=no
homecity=NONE
locations
198,46
198,52
198,50
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=4
@THEN
CREATEUNIT
unit=Nubians
owner=Persians and Medes
veteran=no
homecity=NONE
locations
198,46
198,52
198,50
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=5
@THEN
CREATEUNIT
unit=Cavalry
owner=Persians and Medes
veteran=no
homecity=NONE
locations
198,52
198,46
198,50
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=5
@THEN
CREATEUNIT
unit=Mounted Archers
owner=Persians and Medes
veteran=no
homecity=NONE
locations
198,46
198,52
198,50
endlocations

@IF
UNITKILLED
unit=Immortals
attacker=ANYBODY
defender=ANYBODY
@THEN
TEXT
A regiment of Immortals is defeated - but back in 
Persia, another unit is commissioned...
ENDTEXT
CREATEUNIT
unit=Immortals
owner=Persians and Medes
veteran=no
homecity=NONE
locations
198,46
198,52
198,50
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=70
@THEN
CREATEUNIT
unit=Herald
owner=Spartans
veteran=no
homecity=NONE
locations
122,72
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=70
@THEN
CREATEUNIT
unit=Herald
owner=Athenians
veteran=no
homecity=NONE
locations
138,54
140,50
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=70
@THEN
CREATEUNIT
unit=Herald
owner=Corinthians
veteran=no
homecity=NONE
locations
124,58
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=70
@THEN
CREATEUNIT
unit=Herald
owner=Chalcideans
veteran=no
homecity=NONE
locations
135,43
139,43
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=40
@THEN
CREATEUNIT
unit=Herald
owner=Thebans
veteran=no
homecity=NONE
locations
132,46
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=120
@THEN
TEXT
Conflict between pro- and anti-Spartan factions within Athens 
is resolved in favour of the anti-Spartans! 
ENDTEXT
MAKEAGGRESSION
who=Athenians
whom=Spartans
@ENDIF

@IF
RANDOMTURN
denominator=120
@THEN
TEXT
The Athenians are accused by the Spartans of encouraging a Helot 
rebellion. In Spartan eyes, there could hardly be a worse crime! 
ENDTEXT
MAKEAGGRESSION
who=Spartans
whom=Athenians
@ENDIF

@IF
RANDOMTURN
denominator=120
@THEN
TEXT
Corinthian and Chalcidean settlers argue over colony sites 
and their mother-Cities are drawn into the fray!
ENDTEXT
MAKEAGGRESSION
who=Chalcideans
whom=Corinthians
@ENDIF

@IF
RANDOMTURN
denominator=120
@THEN
TEXT
Corinthian and Chalcidean settlers argue over colony sites 
and their mother-Cities are drawn into the fray! 
ENDTEXT
MAKEAGGRESSION
who=Corinthians
whom=Chalcideans
@ENDIF

@IF
RANDOMTURN
denominator=120
@THEN
TEXT
The Thebans attempt to extend their hegemony to include 
all of Boetia and provoke the anger of the other Greeks. 
ENDTEXT
MAKEAGGRESSION
who=Other Greeks
whom=Thebans
@ENDIF

@IF
RANDOMTURN
denominator=120
@THEN
TEXT
The Thebans attempt to destabilise the Athenian rgime. But 
they are discovered and Athens mobilises it's citizens! 
ENDTEXT
MAKEAGGRESSION
who=Athenians
whom=Thebans
@ENDIF

@IF
RANDOMTURN
denominator=120
@THEN
TEXT
The Chalcideans object to Athenian expansion in "their" 
area of influence, and take abrupt action. 
ENDTEXT
MAKEAGGRESSION
who=Chalcideans
whom=Athenians
@ENDIF

@IF
RANDOMTURN
denominator=120
@THEN
TEXT
The Athenians cast envious eyes towards the island of Euboea.
Alarmed, the Chalcideans look to their defences!
ENDTEXT
MAKEAGGRESSION
who=Athenians
whom=Chalcideans
@ENDIF


@IF
RANDOMTURN
denominator=120
@THEN
TEXT
The Corinthians object to Athenian expansion in "their" 
area of influence, and take abrupt action. 
ENDTEXT
MAKEAGGRESSION
who=Corinthians
whom=Athenians
@ENDIF

@IF
RANDOMTURN
denominator=120
@THEN
TEXT
The Athenians cast envious eyes towards the Isthmus of 
Corinth. Alarmed, the Corinthians look to their defences!
ENDTEXT
MAKEAGGRESSION
who=Athenians
whom=Corinthians
@ENDIF

@IF
RANDOMTURN
denominator=120
@THEN
TEXT
The other Greeks tire of Spartan arrogance and vow to teach 
them a lesson!
ENDTEXT
MAKEAGGRESSION
who=Other Greeks
whom=Spartans
@ENDIF

@IF
RANDOMTURN
denominator=120
@THEN
TEXT
The Spartans decide on a war of aggression and 
enslavement in the Peleponnese - and trespass into 
the territory of several other Greek cities... 
ENDTEXT
MAKEAGGRESSION
who=Spartans
whom=Other Greeks
@ENDIF

@IF
TURN
turn=127
@THEN
GIVETECHNOLOGY
receiver=Persians and Medes
technology=77
@ENDIF

@IF
UNITKILLED
unit=Xerxes
attacker=ANYBODY
defender=Persians and Medes
@THEN
TEXT
The Great King is captured! His ransom is truly enormous - 
3,000,000 drachmae!
ENDTEXT
CHANGEMONEY
receiver=TRIGGERATTACKER
amount=3000
@ENDIF

@IF
UNITKILLED
unit=Xerxes
attacker=Persians and Medes
defender=ANYBODY
@THEN
TEXT
The Great King is killed in battle! A huge struggle for the 
succession begins in the heart of the Empire.
ENDTEXT
@ENDIF

@IF
TURN
turn=195
@THEN
TEXT
A baby son is born to King Phillip of Macedon. His name is Alexander, 
and he is destined to forge an empire greater than any known before - 
if he has a united Greece behind him to support his war on the mighty 
Persian Empire. Have you succeded in uniting most of Greece, so that the 
war can be taken to the arrogant Persians?
ENDTEXT
@ENDIF

@ENDEVENTS




